Syllabus
3D Animation I

3D Animation I

ARTV-1441

Fall 2010
08/23/2010 - 12/12/2010

Course Information

Section 002
Lecture
Sa 12:45PM - 3:30PM
NRG3 3134
Thomas Jung
tjung@austincc.edu

Office Hours

  • T Th
    840 - 940
    4206
  • Sa
    1130 - 1245
    3134

Course Requirements

 

COURSE REQUIREMENTS

Introduction

This is a beginning 3D computer animation course focused on strengthening each student’s animation skills.  Emphasis is on practicing the 12 principles of animation to demonstrate a strong sense of weight, timing, spacing, etc.

 

Course Description

Skill development in three-dimensional modeling and rendering techniques using lighting, staging, and special effects for digital output. Emphasis on the production of three-dimensional (3D) animation as final digital outputting using modeling, rendering and animation software.

This is a beginning level 3D computer animation course focused on introducing 3D animation software and practicing each student’s existing motion skills.  Emphasis is on practicing the 12 principles of animation to demonstrate a strong sense weight. 

Prerequisite: ARTV 1445 3D Modeling & Rendering I

 

Course Rationale

This animation course is aimed at students seeking an Associate of Applied Scienceor VisCom certificate witha 3D Animation Specialization, as well as those interested in pursuing a career in digital 3D animation. 

 

Course Objectives

During the term of the course, the students will strengthen their skills with key-frame animation, the graph editor, object hierarchies, forward and inverse kinematics, and morph targets.  The students will also learn techniques for animating cameras, as well as researching & using reference. 

Readings

 

Required Books

“The Animator’s Survival Kit” by Richard Williams

“The Art of 3D Computer Animation and Imaging” by Isaac Victor Kerlow

Recommended Books

“Timing for Animation” by Harold Whitaker & John Halas

“Cartoon Animation” by Preston Blair

Course Subjects

 

COURSE SUBJECTS

 

Wk01 24-Aug Tue ex_01 3DA1_ex_01_ball_roll_through_screen

        3DA1_ex_01_ball_roll_stop  

wk02 31-Aug Tue   3DA1_ex_01_ball_roll_off_box

        3DA1_ex_01_ball_bounce_stop

wk03 7-Sep Tue ex_02 3DA1_ex_02_ball_bounce_rebound

        3DA1_ex_02_ball_hit_block_stop

wk04 14-Sep Tue   3DA1_ex_02_ball_jump  

        3DA1_ex_02_ball_pipe_drop  

wk05 21-Sep Tue ex_03 3DA1_ex_03_ball_pipe_rest  

        3DA1_ex_03_pendulum_wave  

wk06 28-Sep Tue   3DA1_ex_03_pendulum_drop  

        3DA1_ex_03_pendulum_rotate_90

wk07 5-Oct Tue ex_04 3DA1_ex_04_pendulum_rotate_360

        3DA1_ex_04_pendulum_l_r_slow

wk08 12-Oct Tue   3DA1_ex_04_ball_turn_90  

        3DA1_ex_04_pendulum_ball_bounce

wk09 19-Oct Tue ex_05 3DA1_ex_05_pendulum_ball_volley

        3DA1_ex_05_balltail_ball_serve

wk10 26-Oct Tue   3DA1_ex_05_balltail_idle_cycle

               

wk11 2-Nov Tue ex_06 3DA1_ex_06_balltail_turn_90  

        3DA1_ex_06_balltail_ball_volley

wk12 9-Nov Tue   3DA1_ex_06_balltail_springboard

               

wk13 16-Nov Tue ex_07 3DA1_ex_07_pendulum_balltail_volley

        3DA1_ex_07_ball_legs_idle_cycle

wk14 23-Nov Tue   3DA1_ex_07_free_animation_01

               

wk15 30-Nov Tue ex_08 3DA1_ex_08_ball_legs_turn_90

        3DA1_ex_08_ball_legs_jump  

wk16 7-Dec Tue   3DA1_ex_08_free_animation_02

Student Learning Outcomes/Learning Objectives

 

STUDENT LEARNING OUTCOMES/LEARNING OBJECTIVES

Course Objectives

During the term of the course, the students will strengthen their skills with key-frame animation, the graph editor, object hierarchies, forward and inverse kinematics, and morph targets.  The students will also learn techniques for animating cameras, as well as researching & using reference. 


Emphasis is on practicing the 12 principles of animation to demonstrate a strong sense of weight, timing, spacing, etc.